Monday 26 September 2016

Week One Blog - Pre-Production begins!

Week overview
- Scrapped previous game idea
- Decided on a new idea

This week has been quite eventful. We discarded our previous game idea that we had been working on before the actual project started and we're now running with a new one. The new idea has much better core game play and is far more simple than the previous idea which is great. Our new game is basically an agility based mobile game where the player has to slice through waves of objects. We still need to flesh out the idea a little more, but I think it's fundamentally sound and easy to build upon.

The group dynamic has been pretty good so far. It has been a little stressful trying to settle on an idea. Despite all having similar tastes, we struggled to come up ideas that we're interesting and relatively 'new' in terms of game play. Then we had to figure out if an interesting art style could be built upon that. I think if we had a more elaborate design process or maybe a more formal structure of management, we wouldn't have run into so many roadblocks.

For this project, my main concern is the project management. I think we can establish a polished product within the time we have, and I think there shouldn’t be anything too technically challenging for the team and I. What I do think will be a challenge is organizing our work so that we are working at a rate that allows us to complete our product. This means having weekly goals, all assets fully fleshed out conceptually, and a solution for tackling problems that may arise. I think as long as we can establish this system before we get our hands dirty, we’re golden. So basically I think this should be our priority for next week.

Hopefully we can make it happen.

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