Week One Blog - Pre-Production begins!
Week overview
- Scrapped previous game idea
- Decided on a new idea
This week has been quite eventful. We discarded our previous game idea
that we had been working on before the actual project started and we're now
running with a new one. The new idea has much better core game play and is far
more simple than the previous idea which is great. Our new game is basically an
agility based mobile game where the player has to slice through waves of
objects. We still need to flesh out the idea a little more, but I think it's
fundamentally sound and easy to build upon.
The group dynamic has been pretty good so far. It has been a little
stressful trying to settle on an idea. Despite all having similar tastes, we
struggled to come up ideas that we're interesting and relatively 'new' in terms
of game play. Then we had to figure out if an interesting art style could be
built upon that. I think if we had a more elaborate design process or maybe a
more formal structure of management, we wouldn't have run into so many
roadblocks.
For this project, my main concern is the project management. I think we
can establish a polished product within the time we have, and I think there
shouldn’t be anything too technically challenging for the team and I. What I do
think will be a challenge is organizing our work so that we are working at a
rate that allows us to complete our product. This means having weekly goals,
all assets fully fleshed out conceptually, and a solution for tackling problems
that may arise. I think as long as we can establish this system before we get
our hands dirty, we’re golden. So basically I think this should be our priority
for next week.
Hopefully we can make it happen.
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