Sunday 16 October 2016

Week Three Blog - Presentation Week

Week overview
- Worked on Prototype
- Presented idea

This week we had to present our game and pitch it to 3 teachers. Our performance was apparently pretty good and we were given the green light. We're feeling pretty confident about our game now as it has been quite fleshed out. Hopefully if we stick to our plan, we can get the game finished and polished by the due date. There is however a big issue regarding making the game for multiple aspect ratios. Unfortunately that task in itself will take more time than anything else so we're leaving it as a polish feature.

The prototype has been coming along very slowly as I'm finding managing code architecture in Unity quite difficult. I was originally working a lot with delegates but this week I refactored the majority of my code base in attempt to 'un-spagettify' my code as I was having trouble backtracking all the delegates everywhere. Hopefully adding features in the future will be easier as a result of this.

Next week I'll just be focusing on the prototype as usual.

Week Two Blog - Getting Started.

Week overview
- Started on the prototype
- Discussed Game Design

So this week we basically started fleshing out our game idea a little further. We tried to determine who our target audience might be and what kind of art style would compliment the game mechanics and audience. Unfortunately due to our lack of market knowledge, we had trouble determining exactly who our audience would most likely be with the game at it's current state. We settled with something like young teen to adults in their 30's.

As for the Prototype, I basically just implemented the very basic functionality. Functionality such as the ability to draw the line and overlap the targets. The targets will turn green to indicate that they've been overlapped.

Next week we have to present. Looking forward to it.