Week 4 - Gold Week Final Blog - Summary
Overview
- Completed all functionality for game
- Polished and Optimized code
- Presented game
Finally the project has come to an end... Kinda. We still have more to do if we want to consider it shipped unfortunately. Anyway for the most part it's looking good. We presented our game and the teachers seemed to have liked the work that we had done. They did however say that they thought it would be great for kids, however our target market was actually adults. I argued the same against my team, that adults wouldn't play our game from the beginning, so I suppose I was right! I guess we won't really know for certain until we get in on the market.
I'm feeling ambivalent about how everyone performed. I know everyone on my team is skilled, it was more just a matter of motivation. I kind of expected that since it's a year one project, but that's why I stressed that we get our shit together. I wanted everyone to understand that having this game polished is one of the few things they will have to place on their portfolios by the time they finish. Fortunately everyone had their moments of hard work and the project didn't fall apart. It's roughly 80% finished, so there's a few more things to push it over the line (at least for my standard). I think the game has a lot more potential, however things would have to change and that would take time. I think it's best to just go on, fixed it up that little bit more and kiss it goodbye.
Hopefully everyone on the team learned a lot about themselves and the process of making a game. It can be a very stressful experience and it was also their first. I know I expected a lot from everyone, but I think I know how important it is that, if these people want to get into the industry, they need to put their best efforts into the work they do.
- Presented game
Finally the project has come to an end... Kinda. We still have more to do if we want to consider it shipped unfortunately. Anyway for the most part it's looking good. We presented our game and the teachers seemed to have liked the work that we had done. They did however say that they thought it would be great for kids, however our target market was actually adults. I argued the same against my team, that adults wouldn't play our game from the beginning, so I suppose I was right! I guess we won't really know for certain until we get in on the market.
I'm feeling ambivalent about how everyone performed. I know everyone on my team is skilled, it was more just a matter of motivation. I kind of expected that since it's a year one project, but that's why I stressed that we get our shit together. I wanted everyone to understand that having this game polished is one of the few things they will have to place on their portfolios by the time they finish. Fortunately everyone had their moments of hard work and the project didn't fall apart. It's roughly 80% finished, so there's a few more things to push it over the line (at least for my standard). I think the game has a lot more potential, however things would have to change and that would take time. I think it's best to just go on, fixed it up that little bit more and kiss it goodbye.
Hopefully everyone on the team learned a lot about themselves and the process of making a game. It can be a very stressful experience and it was also their first. I know I expected a lot from everyone, but I think I know how important it is that, if these people want to get into the industry, they need to put their best efforts into the work they do.